Karma is a measure of staff’s trust in a player to ensure that the expanded races and guilds of the game are played in accordance to documentations and expectations of staff.
Karma is carried across your account, meaning that if you earn karma on a particular character, it will carry over to your next and subsequent characters.
Karma is measured on a scale of 0-8 with new accounts starting at 0 karma. Karma is evaluated on a case by case basis by staff and is granted usually without notification. Players will often find they have more karma when applying for a new character.
Some things that will help a character obtain karma are, but not limited to consistent and accurate roleplay according to your character’s race, background, and world documentation. As a role-playing game, we strive ourselves in our ability to tell realistic stories using the game’s lore.
Guilds: Rogue, Warrior, Ranger, Assassin, Merchant
Races: Human Half-elf
Guilds: Water Elementalist, and Defensive Psionics
Guilds: Stone Elementalist, and Subterfuge Psionics
Guilds: Fire Elementalist, Shadow Elementalist, and Utility Psionics
Guilds: Wind Elementalist, Lightning Elementalist, and Offensive Psionics
Guilds: Void Elementalist
Races: Thri-Kreen (Not yet available)
You can submit a special application by using our support tool.