Karma is a measure of staff’s trust in a player to ensure that the expanded races and guilds of the game are played in accordance to documentations and expectations of staff.
Karma is carried across your account, meaning that if you earn karma on a particular character, it will carry over to your next and subsequent characters.
Karma is measured on a scale of 0-8 with new accounts starting at 0 karma. Karma is evaluated on a case by case basis by staff and is granted usually without notification. Players will often find they have more karma when applying for a new character.
Some things that will help a character obtain karma are, but not limited to consistent and accurate roleplay according to your character’s race, background, and world documentation. As a role-playing game, we strive ourselves in our ability to tell realistic stories using the game’s lore.
0 Karma
Guilds: Rogue, Warrior, Ranger, Assassin, Merchant
Races: Human Half-elf
1 Karma
Races: Elf
2 Karma
Races: Dwarf
Guilds: Water Elementalist, and Defensive Psionics
3 Karma
Races: Goliath
Guilds: Stone Elementalist, and Subterfuge Psionics
4 Karma
Races: Mul
Guilds: Fire Elementalist, Shadow Elementalist, and Utility Psionics
5 Karma
Guilds: Wind Elementalist, Lightning Elementalist, and Offensive Psionics
6 Karma
Guilds: Void Elementalist
Races: Thri-Kreen (Not yet available)
7 Karma
Guilds: Sorcerer
8 Karma
Guilds: Psionicist
You can submit a special application by using our support tool.